PlayFab Engineer

Programming & Engineering

Aether Studios is looking for a PlayFab Engineer to run the backend server and player transactions for an upcoming title. This role would be responsible for developing, implementing, documenting, and maintaining the game’s server infrastructure and performance. Implementation will be done in Unreal Engine so experience in Unreal is preferred. Qualifications include prior experience with playfab or similar backend platform for a live service game. Be part of the growing team that created the smash success Rivals of Aether as we build the best platform fighter experience for players. 

 

Role Responsibilities

  • Create the backend server for the project that hosts matchmaking, player accounts, and transactions
  • Document best practices and instructions for using the systems in the backend. 
  • Troubleshoot and resolve server bugs with gameplay engineers
  • Optimize code to meet project latency requirements
  • Create safeguards to identify and protect against cheating and theft
  • Create telemetry tools to track player stats to aid in competitive balance 
  • Work with a multidisciplinary team to produce backend tools that benefit the team and project. 

 

Role Requirements

  • Experience creating a backend server for a software development project 
  • Portfolio with description of previous work experience 
  • Experience with C++
  • Knowledge of game development engines and their integration with backend services 

 

Role Preferences

  • Experience developing in Unreal Engine
  • Experience working on a video game project
  • Interests in the fighting game genre
  • Previous work on a multiplayer title 

 

Aether Studios Offers

  • Remote work
  • Flexible core hours 
  • Self-management
  • Competitive compensation 

 

Seniority Level

Mid Level

 

Hourly Rate 

$30-$40/hr based on portfolio and experience

 

Location

Remote

 

Industry

Computer Software

 

Employment Type

Contract Full-time

PlayFab Engineer
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