Network Programmer

Programming & Engineering

Aether Studios is looking for a network programmer to create and maintain online play across all of the studio’s titles. Be part of the growing team that created the smash success Rivals of Aether as we build the best online experience for players. 

 

Role Responsibilities

  • Plan, create, and support the multiplayer network systems for all of Aether Studios’ titles developed in Unreal Engine 4 and Game Maker 2.
  • Make recommendations to the team as to how to optimize for online play
  • Document network systems and field inquiries as the subject matter expert
  • Propose initiatives to enhance the title network capabilities for the best player experience

 

Role Qualifications

  • Experience with Unreal Engine Netcode 
  • Experience with online systems across multiple platforms
  • Communication skills in explaining problems to non-experts
  • Can write reliable, optimized, and well-organized code
  • Self-directed, focused, and detail-oriented
  • Understanding computer and console game networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.)

 

Role Preferences

  • Love of online video games
  • Interest in fighting game “Rollback” netcode
  • Familiarity with the fighting game genre

 

Aether Studios Offers

  • Working remotely with in-person summits if desired
  • Flexible core hours 
  • Self-management
  • Competitive compensation 

 

Hourly Rate 

$20-$50/hr based on portfolio and experience

 

Seniority Level

Mid level

 

Location

Remote

 

Industry

Computer Software

 

Employment Type

Contract Full-time

Network Programmer
Send us your resume or ask a question:




    Attachment

    Attachment

    (.doc,.pdf,.docx,.rtf)